Adam C. Schimpf
3005 Mason Dr, Plano, Tx 75025
Home (214)705-0104 Cell (661)607-1195
acschimpf@tx.rr.com | aschimpf@ensemblestudios.com
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Objective |
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To obtain a character animation position in the games industry.
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Summary of qualifications |
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§ Eleven years of industry production experience working, both under direction and leading teams, to meet strict deadlines § A strong visual sense, including an understanding of motion, weight, and timing § Production experience with Maya, 3DS Max (Biped, Motion Flow, Custom Rigging), Adobe Photoshop, After Effects, Premiere, Zbrush, Mudbox, and various asset management applications § In-depth understanding and experience using Unreal Engine 3, specifically Skeletal Meshes, Kismet, Matinee, Skeletal Controllers, AnimSet/AnimTree development, etc § Experience working with various Motion Capture systems and data formats
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Employment |
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March 2005 – Present Ensemble Studios, Dallas, TX Senior Animator § Worked with Art Director and leads to establish an animation style complimentary of overall art style and design objectives § Developed work processes and technical solutions for creating animations across a wide range of characters and creatures for a large scale MMO project § Drafted animation guidelines and documents to both maintain consistency between animators and firmly establish characters in a lore heavy pre-existing setting § Created hand-keyframed animation for in-game characters, creatures, vehicles, weapons, and cinematic sequences § Custom created proof-of-concept videos, animatics, etc; to illustrate advanced gameplay ideas, concepts, and proposed animation systems
December 2003 – March 2005 Naughty Dog Inc., Santa Monica, CA Cinematic Animator § Worked directly with Creative, Design, and Art Directors to create cinematic animations for Sony’s Jak 3 and Jak X: Combat Racing with Alias’ Maya § Conceived, blocked, and animated multiple character, multiple shot scenes § Contributed to over 1 hour of film quality cinematic animations for Jak 3
September 1997 – December 2003 Rainbow Studios, Phoenix, AZ Senior Animator § Working from storyboards and director’s input, created character animations including elaborate lip-sync and facial animation § Modeled characters from concept sketches and maquettes in a variety of styles § Created complex character rigs using MEL-script, expression based controls, and custom user interfaces § Worked as part of a team, and as a lead, to deliver quality, character driven projects
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Credits/Pre-Production Experience |
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§ Halo Wars, Xbox 360: To Be Released 2009 § First Person Shooter, Prototype/Pre-production, PC § Next-Gen MMO, Prototype/Pre-production, PC § Age of Empires III, PC: 2005 § Jak X: Combat Racing, Playstation2: 2005 § Jak 3, Playstation2: 2004 § Jak 3 National TV Spots: 2004 § Donner, TV Special: 2001 § Lost Dinosaurs of Egypt, Visual Effects, TV Special: 2001 § Spiderman, Pre-Production, TV Series: 2001 § Teenage Mutant Ninja Turtles, Pre-Production, TV Series: 2001 § Centipede, Pre-Production, TV Series: 2000 § Starship Troopers: Roughneck Chronicles, TV Series: 1999/2000 § Action Man, Pre-Production, TV Series: 1998 § Tonka Joe Adventures, TV Pilot: 1998 § Blue Planet, Pre-Production, Film: 1997-98
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Education |
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1996 - 1997 Virginia Tech Blacksburg, VA Computer Science Major § Studied computer programming including C, C++, and Visual Basic 1993 - 1996 Saint Mary’s College of Maryland Saint Mary’s City, MD Mathematics Major/Emphasis Computer Science § Studied mathematics, computer structures, and assembly coding |