Adam C. Schimpf

3005 Mason Dr, Plano, Tx 75025

Home (214)705-0104  Cell (661)607-1195

 acschimpf@tx.rr.com | aschimpf@ensemblestudios.com

 

Objective

 

To obtain a character animation position in the games industry.

 

Summary of qualifications

 

§         Eleven years of industry production experience working, both under direction and leading teams, to meet strict deadlines

§         A strong visual sense, including an understanding of motion, weight, and timing

§         Production experience with Maya, 3DS Max (Biped, Motion Flow, Custom Rigging), Adobe Photoshop, After Effects, Premiere, Zbrush, Mudbox, and various asset management applications

§         In-depth understanding and experience using Unreal Engine 3, specifically Skeletal Meshes, Kismet, Matinee, Skeletal Controllers, AnimSet/AnimTree development, etc

§         Experience working with various Motion Capture systems and data formats

 

Employment

 

March 2005 – Present          Ensemble Studios, Dallas, TX

Senior Animator

§         Worked with Art Director and leads to establish an animation style complimentary of overall art style and design objectives

§         Developed work processes and technical solutions for creating animations across a wide range of characters and creatures for a large scale MMO project

§         Drafted animation guidelines and documents to both maintain consistency between animators and firmly establish characters in a lore heavy pre-existing setting

§         Created hand-keyframed animation for in-game characters, creatures, vehicles, weapons, and cinematic sequences

§         Custom created proof-of-concept videos, animatics, etc; to illustrate advanced gameplay ideas, concepts, and proposed animation systems

 

December 2003 – March 2005          Naughty Dog Inc., Santa Monica, CA

Cinematic Animator

§         Worked directly with Creative, Design, and Art Directors to create cinematic animations for Sony’s Jak 3 and Jak X: Combat Racing with Alias’ Maya

§         Conceived, blocked, and animated multiple character, multiple shot scenes

§         Contributed to over 1 hour of film quality cinematic animations for Jak 3

 

September 1997 – December 2003             Rainbow Studios, Phoenix, AZ

Senior Animator

§         Working from storyboards and director’s input, created character animations including elaborate lip-sync and facial animation

§         Modeled characters from concept sketches and maquettes in a variety of styles

§         Created complex character rigs using MEL-script, expression based controls, and custom user interfaces

§         Worked as part of a team, and as a lead, to deliver quality, character driven projects

 

Credits/Pre-Production Experience

 

§         Halo Wars, Xbox 360:   To Be Released 2009

§         First Person Shooter, Prototype/Pre-production, PC

§         Next-Gen MMO, Prototype/Pre-production, PC

§         Age of Empires III, PC:   2005

§         Jak X: Combat Racing, Playstation2:   2005

§         Jak 3, Playstation2: 2004

§         Jak 3  National TV Spots:   2004

§         Donner, TV Special:   2001

§         Lost Dinosaurs of Egypt, Visual Effects, TV Special:   2001

§         Spiderman, Pre-Production, TV Series:   2001

§         Teenage Mutant Ninja Turtles, Pre-Production, TV Series:   2001

§         Centipede, Pre-Production, TV Series:   2000

§         Starship Troopers: Roughneck Chronicles, TV Series:   1999/2000

§         Action Man, Pre-Production, TV Series:   1998

§         Tonka Joe Adventures, TV Pilot:   1998

§         Blue Planet, Pre-Production, Film:   1997-98

 

Education

 

1996 - 1997       Virginia Tech                                           Blacksburg, VA

Computer Science Major

§         Studied computer programming including C, C++, and Visual Basic

1993 - 1996       Saint Mary’s College of Maryland    Saint Mary’s City, MD

Mathematics Major/Emphasis Computer Science

§         Studied mathematics, computer structures, and assembly coding